Dashboard > FarCry 5.0 Developers Guide (Fortress) > Home > Book of FarCry
Added by Geoff Bowers , last edited by Geoff Bowers on Mar 06, 2009  (view change)
Labels: 
(None)

FarCry Developer Jump Start

Try the FarCry 5.1 Jump Start Course - its absolutely the best place to start learning how to tailor your own FarCry solution.

Table of Contents
  • UNIT 01 - Introducing the CourseFarCry Core is a web application framework based on the ColdFusion language. FarCry CMS is a popular content management solution built with FarCry Core. As a community, we provide support for the framework, CMS, and a host of community plugins including libraries for Google Maps, image manipulation, free text searching, and many more.
  • UNIT 02 - InstallationAfter completing this unit you should be familiar with the specific system requirements and the various options for a typical FarCry installation. Completion of this unit is necessary to set up your local development environment for the rest of the course.
  • UNIT 03 - FarCry OverviewFarCry provides a variety of out-of-the-box services including a comprehensive array of content management options. However, FarCry is in fact a web application framework that can be used to build sophisticated solutions that go way beyond a typical content management platform. One of the first steps to understanding what's possible is getting to grips with what installs by default.
  • UNIT 04 - Webskins IIn this unit we learn about webskins: the "view" for FarCry Framework. Webskins form the presentation tier of any FarCry application. By the end of this unit you should have a basic understanding of how webskins are managed, their relationship to content types and how to create your own.
  • UNIT 05 - Content TypesThis unit covers the fundamental building blocks of any FarCry application: the Content Type. By the end of this unit you should be able to create and deploy your own content types.
  • UNIT 06 - Content RelationshipsBy the end of this unit you will have learnt how to relate content types to one another, using one-to-many and many-to-many relationships. You will be able to create user interfaces to allow editors to select and relate objects from libraries.
  • Unit 07 - Webskins IIThis unit is a workshop to discuss how to hook up different content types in the presentation tier - linking from one view to the next by the content's relationships.
  • UNIT 08 - Object Broker, View CachingBy the end of this unit you will be able to apply caching to various aspects of your applications to dramatically increase performance.
  • UNIT 09 - The WebtopBy the end of this unit you will be able to modify the webtop tabs, sub-sections and menus.
  • UNIT 10 - Building FormsAfter completing this unit you will be able to build your own FarCry forms to edit and save content objects.
  • UNIT 11 - Plugins IBy the end of this unit, we should have an understanding of how FarCry navigates our project and plugins to find both content type metadata and relevent webskin locations.
  • zArchive of Earlier Jump Start CoursesIf you are looking for an older version of the Jump Start courseware then this is the place.

Download Courseware

  Name Size Creator Date Comment  
PDF File farcry-jumpstart-20090306.pdf 772 kb Geoff Bowers Mar 06, 2009 FarCry 5.1 Jump Start Course  

Instructor Lead Training

Daemon provides face-to-face and remote, online training for all FarCry courseware. Support the FarCry community: please consider investing in instructor lead training, mentoring and development support for your team.

Contact: training@daemon.com.au
URL: http://www.daemon.com.au/

Copyright (c) 2008-2009 Daemon Pty Limited

Powered by a free Atlassian Confluence Open Source Project License granted to FarCry CMS. Evaluate Confluence today.
Powered by Atlassian Confluence 2.7, the Enterprise Wiki. Bug/feature request - Atlassian news - Contact administrators