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Related Labels: gettingstarted, wip, includes

Custom Config (FarCry 3.0 Developers Guide)
Custom Config Items Overview Farcry already has customisable default configuration items built in (Eg: Admin >> Config Files >> File). Within the file config, the default settings can be easily changed. The reason for creating a custom config item ...
Application Scope (FarCry 3.0 Developers Guide)
Top Level (application) Varaible Description Example Config Location application.applicationname Application name. Should be the same as project root directory name. ./www/Application.cfm application.dsn Application datasource mydatasource ./config/serverspecificvars.cfm application.dbtype Must correspond to a supported database ...
webskin tags (FarCry 3.0 Developers Guide)
webskin tag library is designed to complement any webskin templating you might be doing in the presentation tier. All sorts of interesting presentation tier functions including navigation options
Webskin Template Authoring (FarCry 3.0 Developers Guide)
Getting started with web skinning in Farcry by Gavin Stewart Web skinning is the art of implementing styles and layouts to templates within a farcry project. These templates are found under the webskin directory of the farcry project architecture. Note that we are talking about the "project ...
Other labels: gettingstarted
Insert HTML Templates (FarCry 3.0 Developers Guide)
Introduced in 3.01 !inserthtml01.gif! The image and file widgets tags will look for the presence of templates prefixed with "inserthtml" (lowercase is required for casesensitive operating systems). These are little mini templates that can be used to insert a special chunk of HTML with properties from the relevant image ...
Included Objects (FarCry 3.0 Developers Guide)
Overview of included objects Included objects are an easy way to quickly add custom functionality to Farcry without having to create Custom Types or display rules. Essentially included objects are selfcontained CFM pages that, once added in Farcry, will be included ...
Other labels: gettingstarted, includes
dmCSS how-to (FarCry 3.0 Developers Guide)
I've been developing using Farcry for nearly a year now and the dmCSS type has always puzzled me.  I knew it had to be a way to have nodespecific CSS but how do you use it?  I finally took ...
Containers (FarCry 3.0 Developers Guide)
Chris ROth (sent by Nabble.com) wrote: > <! permanent childlinks container > > <con:container label="#stobj.objectID#childlinks" > defaultMirrorLabel="Landing Page Child Links"> > > I now have a Landing Page Childlinks container displayed under content > content utlitites ...
Other labels: wip
Friendly URL Management (FarCry 3.0 Developers Guide)
Overview FarCry manages content in a pseudoobject oriented way, through the so called "content object application programming interface" or COAPI. This approach provides tremendous advantages for content management but has the disadvantage of generating URLs that are parameterised by default. Parameterised URLs ...
Security (FarCry 3.0 Developers Guide)
Overview FarCry CMS has a very versatile security model that will integrate with a variety of user directories including its own internal directory, external datasources, LDAP and Active Directory. Essentially FarCry insists that a user is authenticated via username and password ...
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